Modumate models have 4 layers of hierarchy. Press: F1 to view the first layer ("Massing Graph"), F2 to view the second layer ("Separators"), F3 to view the third layer ("Surface Graphs"), F4 to view the fourth layer ("Attachments") ... and F5 to view physical objects only (for renderings/walkthroughs).
Your Massing Graph is the foundation of your BIM model. It's a diagram of all the assemblies that separate your project's spaces, and the places they connect to each other. You will host Walls, Floors, Roofs, Ceilings, Doors, Windows, and other such "Separators" onto it.
Drawing edges is the lifeblood of massing in Modumate. Click the Massing Graph tool, then its "Edge" drawing mode, then a start point, then an end point.
Select a single object to see dimension strings ("DimString") telling you the lengths of its edges and neighboring distances. Dark DimStrings are active - type a new value and it will move the selected object.
To turn your Massing Graph into a physical model, you host Separators onto its planes, edges, and vertices. Each Separator's BIM definition can be customized, and the way it's hosted can also be customized.
A Preset is a recipe for a construction object. It's the basic unit of Modumate's BIM. Every construction part or assembly, whether a brick, stud, board, frame, panel, handle, layer, wall, floor, door, etc, is a Preset.
Start customizing your Assembly Presets by clicking the Edit button. This brings up the BIM Designer, which is a node tree of all the properties and references the assembly is made of.
When a node is outlined in blue, it's saying "my values don't match any Preset saved in your project! What Preset is this?!" You have two options: 1. Save - overwrites the old Preset with these new values. This causes updates to every Preset that references this one. 2. Save New - branches off the old Preset and adds a new one to the project.
Edit a typeable property such as name and dimension, by clicking the field, typing a new value, and pressing Enter. This causes unsaved changes on the Preset.
Whenever you add a new Preset to your project, it causes unsaved changes on the parent Preset. This is because the parent wants to know: "when you branched off my child, did you want... 1) all instances of me to adopt the new Preset ("Save"), or 2) to branch off me to make a new parent Preset ("Save New")?
Presets are linked data objects. When you change a Preset, it causes changes everywhere the Preset is referenced, even across different assemblies and object types.
Objects can be offset to 3 "stops": back, centered, or front from their host object. With respect to your camera view, press: -W to offset a selected object one stop up -A to offset it left -S to offset it down -D to offset it right
To replace all instances of an assembly with a different assembly, press Ctrl+A to select everything in the project, then click the relevant Preset's Swap button, then choose the relevant alternative.
Your Surface Graphs are a diagram of where to lay out the Attachments that decorate your project's surfaces. You will host "Attachments" (Finishes, Cabinets, Trim, and FF&E) onto them.
Only add Surface Graphs where you need to subdivide a surface into regions, e.g. for Cabinets, or Finish Regions, or special Trim locations. For all other surfaces, we'll take care of the Surface Graphs for you.
Sometimes your Surface Graph needs to change extents - perhaps because a Cabinet needs to straddle two Surfaces. You can customize a Surface Graph's extents by selecting its boundary edges and moving them.
When a Separator gets split, all Surface Graphs on it are deleted. For best results, model and host all Separators near an important surface before investing time in its Surface Graph.
Surface Graphs can be deleted if their host surface changes how many corners it has. For best results, model and host all Separators near an important surface before investing time into its Surface Graph.
To turn your Surface Graphs into physical finished surfaces, you host Attachment assemblies, such as Finishes, Trim, Cabinets, and FF&E, onto your Surface Graphs. Each Attachment's BIM definition can be customized, and the way it's hosted can also be customized.
Change the Time of Day to test how the sun reaches your spaces, and set up gorgeous renderings. Open the 3D Views menu and type a new year, month, day, hour or minute into the Time of Day, or scroll your wheel over any value to change it by 1.
Save 3D Views to easily access useful or beautiful views of your project. Open the 3D Views menu, then: -To save a view, and click the "+" button next to "Saved Views". -To update a view, click its Update button. -To rename a view, click its Edit button, type a new name, and press Enter.
Add a Cut Plane to get another instant DWG from your model. Click "Add New Cut Plane" or type CP, choose a start point, choose a direction the cut should look, and press Escape.
Resize your Cut Planes to ensure your DWGs cover the relevant area. Click the plane, click its stretch handle, move your mouse, optionally type a distance and press Enter, and click again.
Get instant DWGs from your Cut Planes. Open the Cut Planes menu, click "Export", choose the DWGs you want, click "Export", choose a save location.
Click-Along Guided Tutorials
(10 videos, 47m 51s)
0: Overviews
Modumate in 60 Seconds
(0m 59s)
See Modumate's whole workflow in less than a minute.
7-Minute Tour
(6m 31s)
See a deeper dive into Modumate's workflow in this seven-minute overview.
1: Design Your Architecture
1A: Model Your Massing Graph
(7m 05s)
The Massing Graph describes your building's separate spaces. Its elements become hosts for your construction assemblies and connection details. In this video, we show you how to create and edit your Massing Graph.
1B: Craft Your Separators
(4m 18s)
"Separators" are the construction assemblies that separate spaces (Walls, Floors, Roofs, Ceilings, Doors, WIndows, Stairs, Railings, Panels, Countertops, Beams/Columns, and Mullions). In this video, we show you how to design them.
1C: Host Separators Onto Your Massing Graph
(5m 28s)
Separators host onto your Massing Graph to give it physical form. In this video, we show you how to host them quickly and easily to make your building real.
2: Design Your Surfaces
2A: Model Your Surface Graphs
(5m 10s)
Surface Graphs describe the layout of your finishes, cabinets, and trim. In this video, we show you how to create and edit your Surface Graphs.
2B: Craft Your Attachments
(5m 36s)
"Attachments" are your finishes, cabinets, trim, and FF&E - the interior elements that make a building special. In this video, we show you how to design them.
2C: Host Attachments Onto Your Surface Graph
(4m 20s)
Attachments host onto Surface Graphs to give them physical form. In this video, we show you how to host them quickly and easily to make your spaces beautiful and "finished".
3: Get Instant Documentation
3A: Instant Renderings and Walkthroughs
(3m 48s)
Modumate is natively gorgeous, so it doesn't need separate rendering tools. In this video, we show you how to set up views and walkthroughs of your BIM model.
3B: Instant Background DWGs
(2m 18s)
Modumate can instantly export beautiful background DWGs. In this video, we show you how to create Cut Planes and export DWGs.
White Papers & Helpsheets
This is a small but growing collection of printable guides to help you become a Modumate pro. Looking for a guide or helpsheet we haven't created yet? Reach out and we'll make it!
Quickly navigate the tools and modes of Modumate with keyboard shortcuts. You can access all of the tools and modifiers with one or two taps of hot keys to keep moving. Many are two keys like L I for the line tool - simply type the L then I.
1 . Model your building, start to finish
Learn the ideal workflow for modeling any structure.
Modumate is a 3D building design platform for professional architects and builders who draft drawing sets in 2D CAD, quantity estimates, and renderings.
Using Unreal Engine 4’s gorgeous graphics and our unprecedented approach to BIM, we supercharge your 3D design abilities and export instant 2D DWG backgrounds, quantity estimates, and renderings.